This is another project Experimenting more with textures in 3ds Max
Software – 3ds Max, V-Ray, Illustrator
The basic idea of this project was to make interesting looking paper materials. But I also wanted to do something with the "paper" itself. What can paper not do that you can do on a computer? Self-intersection. Paper can't go through itself, but mathematical planes can.
I think I got a lot out of this project because I had to learn new techniques in how to form the paper objects, which I demonstrate in the video below.
Here are some of the shapes I could come up with. The first is based on a wrapping paper type material. I did make all the paper objects thicker than they really would be, just to show the thickness more easily. I love striped on wrapping paper because it can easily show the way the paper deforms and folds, kind of like contour lines. The right object is based on how a cone can be formed using paper. The corners that form the endpoints of the circumfrance pass through each other and, when tightened, would form a point at the top. Becuase it started whith a square pience of paper, the bottom part of the paper forms a hyperbolic shape when deformed.
In real life, paper does not stretch and always obeys Zero Curvature. This means for the virtual paper objects to maintain right angles in the corners and have the correct areas at the end of deformation, I needed to literally fold the objects by finding an axis on 2 vertices and rotating all the vertices on one side around it.
Here's how it was done:
I wasn't as happy with these two as I was the first. The colors, especially on the right one, aren't very pleasing to the eye. The yellow paper is also a wrapping paper-like object which intersects multiple times. Just as in the first one, the beginning and the end are offset in the axis of curvature. I really liked the way this material turned out, but I probably would have used a different color had I tried again. The deformations on the right object were the most difficult to make yet the most interesting to me. I really failed at making the material appealing because of the nature of the shape. The large, white "underside" of the paper object need to show on the outside for the cone sections to be colorful, so it was a choice of large white areas or hard to see interesting parts.
Here are some close-ups of parts of these objects to show the detail in the material and the texture (click or tap to enlarge).